Incineros is an endgame, six-armed fire behemoth in Prometeo Games' Roblox title Kaiju Universe. Built as a high-damage close-quarters rushdown fighter, Incineros relies on a dynamic multi-phase combo system and a stackable Mantra mechanic that powers up single strikes.
Unlocking Incineros requires substantial grinding across specific precursor monsters and a hefty stockpile of G-cells. Understanding how its cycling attack phases, fire status effects, and animation branches work is critical to mastering this monster in player-versus-player combat.
Unlock Requirements and Core Stats
Acquiring Incineros in Kaiju Universe requires fulfilling three prerequisites in the monster menu. Players must level two prerequisite kaijus and pay a substantial G-cell cost.
| Requirement / Stat | Value / Description |
|---|---|
| G-Cell Cost | 650,000 G-cells |
| Required Monster 1 | Level 100 Moonlight Beast (Lauroth) |
| Required Monster 2 | Level 25 Saberyu (Saberyu) |
| Base Starting Health | 4,300 HP |
| Max Health (with Skill Points) | 5,600 HP |
| Maximum Monster Level | Level 100 (plus levels available) |
| Mastery Badge Awarded | The Blazing Crusader (Level 100 Incineros) |
| Related Gamepass Variant | Thermonuclear Incineros (1,200 Robux) |
Grinding Moonlight Beast up to level 100 naturally yields a significant portion of the 650,000 G-cells needed for the purchase. Reaching level 100 on Incineros awards the official Roblox badge "The Blazing Crusader."
Complete Moveset and Ability Breakdown
Incineros features one of the most intricate movesets in the game, utilizing multiple attack phases that rotate based on input sequencing.
| Input Key | Move Name | Phase / Function | Effect & Notes |
|---|---|---|---|
| Attack 1 (Left Click) | Searing Fist | 4-Phase Cycling Combo | Phase 1 & 2: punches; Phase 3: flurry grab punch; Phase 4: horn slash. Flurry inflicts stun, slow, and weakness. |
| Attack 2 | Tectonic Rumble | 2-Phase Stomp / Ground Slam | Creates shockwaves and dirt eruptions. First phase slams with fists; second phase stomps with foot for heavy burst damage. |
| Attack 3 | Riot (Charge) | Rusher Lunge & Branching Attack | Charges forward to close distance or impale targets. Can transition directly into flurry punches, a jump, or a ground flame spray. |
| Attack 4 | Furnace (Blazing Furnace) | Flamethrower Breath | Exhales a long-range cone of fire, inflicting the Fire status effect and leaving a lingering fire puddle on the ground. |
| Attack 5 | Supernova | Radial Fire Blast | Triggers a massive area-of-effect explosion centered on Incineros, dealing heavy burst damage to nearby opponents. |
| Ability (V Key) | Mantra | 3-Stage Attack Enhancer | Cycles through Channeled, Refined, and Ascended tiers. Consumes the charge to heavily buff the next attack, resetting active combos. |
| Roar (R Key) | Ending Ember | Primary Roar | Triggers standard roar animations and grants health regeneration. |
| Roar (T Key) | Blazing Crusader | Secondary Roar | Plays an alternate audio roar and buff sequence. |
Attack 1: Searing Fist Phases
Searing Fist does not repeat the same animation with every click. Instead, it cycles through four distinct stages:
- Phase 1: Left-hand punch dealing baseline melee damage.
- Phase 2: Right-hand punch following up the initial swing.
- Phase 3: A multi-arm flurry grab that locks the target in place, stunning them while applying slowness and weakness debuffs.
- Phase 4: A horn slash sweep that knocks opponents back.
Attack 2: Tectonic Rumble
Tectonic Rumble acts as Incineros' primary ground slam. Activating it triggers a dual-fist shockwave on the terrain. Pressing the key again within the combo window transitions the move into a heavy foot stomp, creating a dirt eruption that extends outward and deals massive burst damage to grounded opponents.
Attack 3: Riot Rushdown
The charge move provides forward momentum. While charging, players can choose to let the dash carry through to impale the target, branch into an aerial leap, spit flame at the ground, or cancel directly into an Attack 1 combo string.
Attack 4 and Attack 5: Ranged and Area Damage
Furnace provides Incineros with mid-range zoning capability. It functions similarly to atomic breath attacks, projecting an intense stream of flame. Opponents caught in the blast take damage over time from the Fire status effect, and stepping into the residual fire pool left on the terrain inflicts continuous burn damage. Supernova acts as an explosive point-blank blast, punishing aggressive rushers and hitting multiple enemies in group brawls.
How the Mantra System and Combo Windows Work
Incineros relies on two intertwined combat systems: the 15-second combo persistence window and the sequential Mantra charge.
The 15-Second Combo Retention
Unlike simpler monsters whose attacks immediately reset to neutral, Incineros retains its current combo phase for up to 15 seconds. If a player initiates Attack 1 through its first two punch phases and subsequently executes a Tectonic Rumble or Riot charge, the next press of Attack 1 resumes at the flurry grab or horn sweep. This allows skilled players to weave Tectonic Rumble shockwaves between melee strikes without dropping their sequence.
Mantra Charging Stages
Pressing the V key activates Mantra, drawing upon Incineros' internal chakra. Mantra can be activated three consecutive times:
- Channeled: The first stage, providing a minor damage increase to the upcoming attack.
- Refined: The second stage, increasing the damage multiplier further.
- Ascended: The third and maximum stage, causing Incineros' horns and chest to glow with intense fire.
Activating an offensive move while in Ascended mode expends the charge, reverting Incineros back to unchanneled status while dealing boosted damage. Charging Mantra immediately resets active Attack 1 and Attack 2 combo phases back to stage one. Players must decide whether to continue chaining custom multi-hit combos or reset the string for an Ascended burst strike.
In-Game Lore and NPC Location
According to in-game lore descriptions, Incineros revealed himself to ancient Persian civilizations centuries ago. Unable to suppress the monster's fury, the people began worshiping the flame in an effort to placate him. Within the overarching Pelagos setting, world legends mention the "Gate of Arsem," prophesying that a warrior of the Incineros race will one day tear the structure down.
For players seeking to encounter Incineros as an environmental boss, an AI-controlled Incineros NPC spawns inside the active volcano crater arena on Costa Sierpe (the spawn level is 50). This NPC monster fights alongside aggressive wild Wormmites and an environmental Ramthor NPC that patrols the surrounding slopes.
Incineros in PvP: Matchups and Playstyle
In community combat tier lists, Incineros consistently places in high A-tier to bottom S-tier among the top endgame kaijus. Its stat pool—scaling from 4,300 base HP to 5,600 max HP—pairs with devastating close-quarters DPS.
Primary Strengths
- Unmatched Ground Melee: The combination of the flurry punch stun, Tectonic Rumble shockwaves, and Supernova makes Incineros nearly impossible to face-tank in close combat.
- Burning Lingering Damage: Furnace inflicts the Fire status effect, preventing opponents from quickly resetting neutral health regeneration unless they submerge in water.
- Burst Potential: Pre-charging Mantra into Ascended mode before entering an encounter gives Incineros an immediate opening strike advantage.
Critical Weaknesses
- Water Incapacity: Incineros is severely penalized in aquatic combat. When submerged in the ocean, all advanced combo branches, beams, and slams are locked out; Incineros can only execute a basic single-phase punch.
- Vulnerability to Fliers: Because its longest-range tool is the directional Furnace stream, Incineros can be kited by high-altitude airborne monsters like Xyrion or Nouctera if the ground-slam hitboxes fail to clip them.
- High Skill Floor: Mistiming Mantra activations during an ongoing brawl will accidentally wipe out high-value combo phases like the flurry stun.
Standard Incineros vs. Thermonuclear Incineros
While standard Incineros requires 650,000 G-cells and precursor leveling, players can also obtain Thermonuclear Incineros via a 1,200 Robux gamepass. Community tests and tier comparisons highlight clear differences between the two:
- Move Complexity: Standard Incineros has a deeper 12-move branching combo sheet, offering higher technical reward for disciplined melee players.
- Straightforward Power: Thermonuclear Incineros streamlines the moveset into fewer inputs, replacing the complex Mantra mechanic with an Inferno Rage bar and the devastating Particle Collapse burst attack.
- Head-to-Head: In direct 1v1 fights between equally skilled players, standard Incineros often edges out the Thermonuclear variant due to the locking potential of its multi-phase stun combos, although Thermonuclear Incineros excels at wider multi-target server clearing.
Frequently Asked Questions
What are the exact requirements to unlock Incineros?
Unlocking Incineros requires 650,000 G-cells, reaching Level 100 on Moonlight Beast (Lauroth), and reaching Level 25 on Saberyu (Saberyu).
Can Incineros fight effectively in the water?
No. While swimming, Incineros cannot use Furnace, Tectonic Rumble, Supernova, or Mantra. It is restricted strictly to a single basic Attack 1 punch, making it vulnerable against aquatic kaijus like Raigar or Typhorne.
What does the Mantra ability (V key) do?
Mantra sequentially charges through three stages: Channeled, Refined, and Ascended. Reaching Ascended grants a heavy damage bonus to your next offensive strike, but activating Mantra instantly cancels and resets your active attack combo phases.
Where does the Incineros NPC spawn?
The Incineros NPC spawns inside the volcanic crater arena on Costa Sierpe, which has a recommended spawn level of 50.












